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5
c
• “Odd Ball”
Siege of Coruscant
{
3
|
2
^
1
&
6
*
3
13
0
After you fully execute a red maneuver or perform a red action, you may choose a friendly ship at range 0-3 and an enemy at range 0-1. The chosen frendly ship gains a lock on the enemy ship.
E
Selfless
0
Y
Veteran Tail Gunner
0
A
R4-P Astromech
g
2
0
4
c
• “Wolffe”
Siege of Coruscant
{
3
|
2
^
1
&
6
*
3
g
1
12
0
While you perform a primary
{
attack, you may spend 1
g
to reroll 1 attack die. While you perform a primary
|
attack, you may recover 1
g
to roll 1 additional attack die.
W
Y
• Wolfpack
0
Y
Veteran Tail Gunner
0
A
Q7 Astromech
0
3
c
• “Jag”
Siege of Coruscant
{
3
|
2
^
1
&
6
*
3
12
0
After a friendly ship at range 0-2 in your
£
or
¢
performs an attack, if you are not strained, you may acquire a lock on the defender.
Y
Veteran Tail Gunner
0
A
R4-P Astromech
g
2
0
m
Synchronized Console
0
3
\
• Ahsoka Tano
“Snips”
{
3
^
2
&
3
*
3
h
`
2
13
10/10
After you fully execute a maneuver, you may choose a friendly ship at range 0-1 and spend 1
h
. That ship may perform an action, even if it is stressed.
Fine-tuned Controls:
After you fully execute a maneuver, you may spend 1
h
to perform a
b
or
r
action.
h
Force Power
m
Modification
A
• C1-10P
g
2
10
Select ship
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